Mythborne: Myth Match 2048 Definitive Guide

Patch Notes Myth Match image

Myth Match, released in the most recent patch, is a game derived from the popular internet sensation, 2048, which was originally created by Gabriele Cirulli in March of 2014. 2048 is a single-player puzzle game where the player begins with two number 1 tiles on a 4×4 grid and the goal is to combine equal valued tiles thereby doubling their value until you reach 2048. As the player moves more tiles are added to the board. The tiles can be moved up, down, left, or right and when a directional key is pressed all tiles move in that direction until they cannot. If the board becomes full and the player can no longer move they lose.

In Myth Match, the goal is to get down to the number 1. When tiles merge, rather than doubling, they are divided in half. Ex. two 1024 tiles merge to become a single 512 tile. But the gameplay and strategy are exactly the same for both games.

Now on the surface the game looks easy. But what makes it so difficult is the sheer number of moves that must be made. Lots of tiles need to be merged in order for the player to win. In fact, a perfect game would include a minimum of 512 moves from start to finish. That is assuming whenever two 2’s come out they automatically are able to be combined into a 4. Needless to say, with only a 4×4 grid there isn’t a lot of room for error. So how do you beat it? Here’s our top 5 tricks for beating Myth Match.

1. Keep tiles grouped into corners. This ensures that you keep the board clear to work and also makes sure that your lowest numbered tile never gets away from you.

2. Always make moves that merge the greatest number of tiles. This way it prevents you from blocking yourself in. If you move to merge only 2 tiles you might miss the chance to merge 6.

3. Rather than positioning numbers in ascending order diagonally to the corner that you are working towards, your lowest value remains in the corner and zigzag lesser values in order horizontally down the grid. This method was taken from the YouTube video by G]-[oStRid found here.

Here’s an example of what the board should look like in the early game. Late game it will look much the same but the numbers on the top row will be smaller and it will start to zigzag further into the second and third row.

Myth Match perfect early board


4. Probably the most important rule is never move down. You should only ever move in 3 directions. This way the lowest tile that you have placed in the corner that you are working towards never gets shifted out of position. It you do have to shift it left or right, make sure that you move it back on your next move so no rogue tile swipes its spot.

5. Always keep the top row filled in. This way it further prevents your goal tile from shifting out of place while still being able to manipulate the other 3 rows freely.

An excellent example of all of these tips in action can be found in a video by SC Runner below.

You can also watch a computer play or get hints if working on your own strategy here. Got any great tricks of your own, why not post them in the comments section below?



Happy gaming, I’ll see you on Monday.

Myth Match Top PrizeMythborne Mastermind Title

About Matt Merlenbach

Matt Merlenbach is the founder of MetaGamr. He loves RPG's and fears no gazebo. Connect with him at the links below:

7 Responses to Mythborne: Myth Match 2048 Definitive Guide

  1. Anonymous says:

    the zigzag one is extremely confusing what do we have to do first to actually start using the zigzag one, i tried it once and it didnt work, the corner one only gets me 16 and only managed to get to 4 once.

    • themerlen says:

      The zigzag and the corner strategy are essentially the same process. What you want to do is ensure that your top row (or side row, though I find the top to be the easiest to keep track of since one normally reads from top to bottom) always remains full. This ensures that nothing gets out of place. Then you pick a corner, either left or right, that you want to work towards. I normally choose the right as I read from right to left so it is the most natural for me. This ensures that you sequence is maintained, with the smallest number being in the corner that you chose. Then whenever you merge two top row tiles (resulting in an empty space on the top row) simply fill in that space so that the top row becomes full again. You also must never use the down arrow key (unless all other directions are unavailable) because this will quickly cause your top row that you have been working on to get out of place making it difficult to recover the board.

      If desired, I would be happy to make a video of myself playing Myth Match to demonstrate this approach more clearly as text doesn’t always do the best job of conveying something a concept that is almost entirely visual.

      • Anonymous says:

        a video would help alot because i am sure there are more out there who do not understand and got a big confused about the images used in the origial video.

    • Elmira says:

      It’s great to read something that’s both enjoyable and provides prdmaatisgc solutions.

  2. Anonymous says:


    • themerlen says:

      Might I ask why you feel this is the case? I get to the 4 at worst daily doing Myth Match and often get a 2. Admittedly I have yet to get a 1 (as that is the equivalent of 4096 and I don’t have the patience and it is easy to screw up that far in) but have had great success with the method highlighted above.

      Admittedly algorithms for the game will never be flawless due largely to the fact that the additional tile that comes onto the board can appear in any of the open squares so the game can mess up your sequence but it is still far better to approach it with a plan than haphazardly building tiles.

      With as passionate as you are on the subject given your post would you care to propose a different solution?

  3. themerlen says:

    Here’s an excellent video from Steve Mould on some of the math behind 2048. Check it out!

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